2010年4月15日星期四

Why we love video computer games

Of course,the video games give much fun in our stressful life,and also give the young lots of stimulation.Really that some of the Otakus prefer to at home all the sunny day and only with some favorite snacks.Perhaps they have reach the stature which don't need to care many things or social trivia.

Video computer games have become as much a pillar of our entertainment universe as books and movies. Why is it that so many of us are drawn to the computer monitor or TV screen like flies? A bit of history might help explain the phenomenon.

Originally computers were all work and no play, being outrageously expensive to build and operate. But computer engineers and designers, being overgrown kids after all, soon began to get comfortable with their big room-filling machines. In their idle hours it occured to them that it might be kind of cool to have the computer show some spaceships and planets cruising around the galaxy. An in the 1960s a group of fun-loving computer geniuses created SpaceWar, the father of the famous arcade game Astroids.

These games were well received by geniuses and regular folks alike, which motivated the geniuses to design some more fun stuff. They could have used the computers for a lot of diversions, but somehow the visual element of the games activated the imagination. Over time we got Pong, PacMan and a continually evolving string of games, including software that eventually could beat chess masters at their own game.

By the late 1980s computer games software was getting quite sophisticated, with the invention of Sim City. This product expanded on what was going on through all the previous games; the players were being drawn into an imaginary world. Not unlike books and movies, these video games were very satisfying mentally. Sim City actually allowed the user to create amazing cities and even worlds.

Also in the 1980s, a group of computer programmers began creating software that would show moving images all generated by computer. The images started out very simple, almost like stick figures but they could dance in time to a music track. No skin, no facial features but it was very exciting to think what might come with more powerful computers. The computing power grew exponentially and, over 20 years, we now have not only some fabulout computer generated movie effects and whole characters, but the realism of video games has taken a quantum leap forward.


Video Game Designer: Career in Game Design

Origin:sanbobo

没有评论:

发表评论